Memorables

Generative Art

Generative art made by systems: rules, randomness and code shaping identities, patterns and type.

Generative art is made by a system: rules, randomness and code produce the image or the motion, and the designer shapes the system rather than every single frame. Creative coding is the practice of writing that code for visual work. This page gathers procedural type, patterns, generative identities, geometric studies and creative tools, made with Cavalry, p5.js, Processing, JavaScript and Houdini, by artists and designers such as Yonsan Kim, Tameem Sankari and Kat Zhang.

30 works by 23 creators, newest added 10 November 2026. Each is credited to the people who made it and links to the original.

All 30 Generative Art

  1. Marble Logo by Lionel Mora — A logo animation for Marble, a company building AI for children, written entirely in code with a shader for the CRT screen, where the M becomes an arcade ghost before the wordmark lands.
  2. BrandAI Generative Branding by Ben Mingo — A generative branding system for BrandAI, where a molecule of clear glass spheres keeps rearranging itself and the camera dives inside, letting refraction carry the identity.
  3. Pattern Generator by Tirth — A generative pattern tool built to make high-quality patterns for a work-in-progress project, growing pixel islands, drifting blobs and meadows out of snippets of noise code.
  4. Some Things Look Weird by Schultzschultz — A digital typography tool built with creative coding, where the cursor acts as a fisheye lens that inflates thin capitals into fat extruded letters, turning 2D type into 3D as it passes.
  5. INITIĀLIS by Azlen Elza — An open-source drop cap generator in WebGL that composes endless illuminated initials from a letter, a frame, an ornament, a texture and inks, free to use on any website.
  6. Blueprint Tool Visuals by Drice Roland — Generative patterns from design tools built in Blueprint, an app that lets designers make their own tools and share them with clients, from pixel tapestries to binary digits and leaves.
  7. Own It. Make It. Reveal It. by Tameem Sankari — A creative coding piece in Processing that crosses a halftone portrait with ASCII-style code trails, braces and hashes crawling over the face as if the program were drawing itself.
  8. The Badge Case by Aron — A brand artifact for eddy built entirely in code, a metal case that fills with eight faceted gem badges, branding borrowed from trading card games and turned into a collectible.
  9. Frosted Spheres by George Stoyanov — A procedural 3D animation built in Cinema 4D with rigs that follow no fixed path, frosted glass discs sweeping over two spheres and bending their pink and orange light as they pass.
  10. Blue Blob Stack by George Stoyanov — A soft body 3D animation from a procedural rig in Cinema 4D, a column of glossy blobs that squash and swell in turn, motion that can be reshaped and explored endlessly.
  11. Cellular Type 3 by Yonsan Kim — Kinetic typography in Cavalry, a numeral 3 fractured by a vibe-coded Voronoi algorithm into rounded cells that turns like a card, a bubble-like 2D take on Houdini-style systems.
  12. Cellular Type Orange by Yonsan Kim — A generative type experiment in Cavalry, heavy glyphs fractured into rounded Voronoi cells by a custom JavaScript Deformer, the heat travelling across them from cream to ember red.
  13. Cellular Type A by Yonsan Kim — A cellular type experiment in Cavalry, a letter A fractured into Voronoi cells that light up from the counter outward, so colour seems to grow through the letterform like living tissue.
  14. NOKIA by Andreion de Castro — A creative coding sketch in Processing that reworks the reaching hands of Nokia’s old startup screen with 2D grids and dithering, the two pixel hands reaching without ever quite meeting.
  15. Soft Sphere Clusters by Ricky Retouch — A procedural 3D animation made in Houdini, where blurred, glowing discs churn and reshuffle inside two turning balls, a motion study that makes a code-based system feel soft and slow.
  16. Semantic Rain by Kat Zhang — A piece of creative coding in kinetic typography, 言雨 or semantic rain, where written characters fall as rain on a figure drawn in dots and ripple into rings at its feet.
  17. Typographic Rubik’s Cube by Filippo Quattrucci — A Rubik’s Cube with letters from A to F in place of colours, turned into a generative type tool: every twist of its faces recombines them into a new, impossible letter.
  18. Maisa Digital Workers by Motto — Generative animated icons for Maisa, the enterprise AI company, where a custom tool grows a unique icon for every digital worker in Maisa Studio from the same brand symbol.
  19. Slice Tool by Daniel Maarleveld — A generative design tool coded in p5.js with AI assistance, which slices any form into isometric fragments and lets a plain slab fall apart into thin, shadowed layers.
  20. eddy Sticker Pack by Aron — A sticker pack for eddy built entirely in code, designed with the same care as the product: an orange packet with eyes tears open into stickers saying Exact., Solved. and I don’t guess.
  21. Knob and Tea by Zongze Chen — An interactive hardware prototype with a procedural animation generated on an ESP32-S3, where turning a knob tips a line-drawn teapot and fills a cup with glowing yellow tea.
  22. Parallel by Ben — A generative point cloud made in TouchDesigner, where an image is stretched through depth so the outline of a figure travels as streaming points from one face of a box to the other.
  23. Sliced Numeral Clock by Daniel Maarleveld — A kinetic typography clock concept made with a custom p5.js tool that cuts letters into isometric blocks and morphs one into another, so each digit rebuilds itself as the next.
  24. Spherical Geometry by Laurent Malys — Creative coding experiments in spherical geometry written in openFrameworks, where a wireframe sphere keeps redrawing its own grid, from meridians to spirals and brickwork.
  25. Space and Time by Kat Zhang — A real-time creative coding experiment in space-time volume, where a video of a goldfish becomes a turning block of time, its past frames stacked in depth and sliced open like a slit-scan.
  26. AI Language Systems Study by Paul Soulhiard — A generative motion study on AI language systems in asemic writing, where clusters of dots flicker around a ring like an unknown script, an unused sketch in black and white.
  27. IBM Quantum Compass by FIELD.IO — A generative motion system for IBM Quantum Compass drawn from quantum states, where forms radiate, converge and align as visitors find their way, tuned live from a panel of sliders.
  28. The Continuum by Lindsay Kokoska — A looping 2D animated short in generative, organic forms, where translucent blue cells nest inside one another down warm paper until the microscopic and the infinite become one shape.
  29. Measured by Metrics by Tameem Sankari — A creative coding piece in ASCII art about how follower counts and salaries turn a life into a grid, where a human profile drawn in flickering numbers still reads as someone.
  30. Convex Hull Script for Cavalry by Fafa Zhu — A free, open-source Cavalry script that makes the Convex Hull tool elastic, so motion designers can wrap soft-body outlines around circles and steer them with obstacle shapes.

Featuring work by

Yonsan Kim, Tameem Sankari, Aron, George Stoyanov, Kat Zhang, Daniel Maarleveld, Lionel Mora, Ben Mingo, Tirth, Schultzschultz, Azlen Elza, Drice Roland, Andreion de Castro, Ricky Retouch, Filippo Quattrucci, Motto, Zongze Chen, Ben, Laurent Malys, Paul Soulhiard, FIELD.IO, Lindsay Kokoska, Fafa Zhu.

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